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Fusion 360 animation
Fusion 360 animation













fusion 360 animation

Start with the robot base and work your way up to the end effector. Repeat this process for the remaining components.Test out the rotation by double-clicking on the blue flag.For static joints, use the motion type “Rigid.” This will lock the components in place. Select the motion type “Revolute” for joints that rotate.If it’s reversed, use the “Flip” tool in the Joint menu. Choose the face or edge on the second component.Select the face or edge on the first component.Press the “J” key to bring up the Joint menu.

fusion 360 animation

I put together this full 5-part series into a reference guide so that you can create this project easily! Download a copy of the Starter Project files below.įollow these steps to align components and add joints. Regardless of what you buy, I highly recommend using a mouse over your built-in trackpad.ĭownload the Fusion 360 Tutorial Starter Code Files You can always opt for a mouse designed specifically for CAD modeling, or go crazy and buy this $280 mouse. I recommend picking up a wireless mouse to make drafting easier. In this lesson, you’ll learn how to create assemblies in Fusion 360. Welcome back to another Fusion 360 Tutorial for Robotics! This is the middle of the tutorial series, so if you haven’t checked out the previous parts, I recommend starting there before diving into this lesson.

  • Part 5: Generate Drawings, STLs, and G-code using Fusion 360.
  • Part 4: Add Joints in Fusion 360 - You are Here.
  • Part 3: Convert Bodies to Components for Assembly.
  • Part 2: Draw the Motor Mount in Fusion 360.
  • Part 1: Create a Robot Base in Fusion 360.














  • Fusion 360 animation